Abyz

Description:
Level 1 Gnome Warlock
Abyz
+0
10
Strength
+1
12
Constitution
+1
12
Dexterity
+2
15
Intelligence
+0
11
Wisdom
+4
19
Charisma
HIT POINTS
Total
24
Bloodied
12
Surges
7
Value
6
SAVE MODIFIERS
Passive Insight: 10
Passive Perception: 10
+5 vs. Illusions
+1
Initiative
+1 (Dex)
5
Speed
SKILLS
+1
Acrobatics
(T) +9
Arcana
+0
Athletics
(T) +9
Bluff
+4
Diplomacy
+0
Dungeoneering
+1
Endurance
+0
Heal
+2
History
+0
Insight
+4
Intimidate
+0
Nature
+0
Perception
+2
Religion
+3
Stealth
(T) +9
Streetwise
(T) +6
Thievery
14
Armor Class
+2 (Int), +2 (Leather)
11
Fortitude
+1 (Con)
13
Reflex
+2 (Int), +1 (Class)
15
Will
+4 (Cha), +1 (Class)
RACE FEATURES
Fey Origin
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Master Trickster
Once per encounter, you can use the wizard cantrip ghost sound (Player’s Handbook, page 158) as a minor action.
Reactive Stealth
If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
Trickster’s Cunning
You have a +5 racial bonus to saving throws against illusions.
Fade Away
You have the fade away power.
CLASS FEATURES
Star Pact
Prime Shot
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Shadow Walk
On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock's Curse
Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.

Extra Damage: +1d6 (Levels 1-10)
Fate of the Void
When an enemy under your Warlock’s Curse is reduced to 0 hit points or fewer, you gain a +1 bonus to any single d20 roll you make during your next turn (attack roll, saving throw, skill check, or ability check). If you don’t use this bonus by the end of your turn, it is lost. This bonus is cumulative.
FEATS
Improved Fate of the Void
Your Fate of the Void grants an additional +1 bonus to the d20 roll.
BACKGROUNDS
Languages
Common, Elven
Alignment
Unaligned
Deity
The Raven Queen
Description
42 years old, 3'8", 50 lb.
His pale skin, gaunt features and white hair offer a stark contrast to his large, black eyes.
AT-WILL POWERS
Eldritch Blast
Arcane, Implement
Standard Action, Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Cha modifier damage.
Dire Radiance
Arcane, Fear, Implement, Radiant
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d6 + Constitution modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Constitution modifier damage.
ENCOUNTER POWERS
Fade Away
Illusion
Immediate Reaction, Personal
Trigger: You take damage
Effect: You are invisible until you attack or until the end of your next turn.
Ghost Sound
Arcane, Illusion
Standard Action, Ranged 10
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Dreadful Word
Arcane, Fear, Implement, Psychic
Standard Action, Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage, and the target takes a –1 penalty to Will defense until the end of your next turn.
Star Pact: The penalty to Will defense is equal to 1 + your Intelligence modifier.
DAILY POWERS
Dread Star
Arcane, Fear, Implement, Radiant
Standard Action, Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier radiant damage, and the target is immobilized until the end of your next turn.
Effect: The target takes a –2 penalty to Will defense (save ends).
ATTACKS
1d8
+2 vs AC
Spear
EQUIPMENT
Leather Armor
+2 armor bonus, 15 lbs.
Spear
+2 proficiency, 1d8 damage, 6 lb.
Adventurer's Kit
Backpack, bedroll, flint and still, belt pouch, sunrod (2), trail rations (10 days), hemp rope (50 ft.), waterskin. 33 lbs.
Thieves' Tools
+2 bonus to Thievery checks to open a lock or to disarm a trap.
MONEY
Platinum
0
Gold
35
Silver
0
Copper
0
Bio:

In progress

Abyz

Hall of Heroes Magnos