Alder

Description:
Level 1 Human Fighter
Alder
-1
18
Strength
+0
11
Constitution
+0
16
Dexterity
+0
8
Intelligence
+0
13
Wisdom
+0
10
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
9
Value
6
SAVE MODIFIERS
Description.
+3
Initiative
6
Speed
SKILLS
+2
Acrobatics
-1
Arcana
8
Athletics
0
Bluff
0
Diplomacy
1
Dungeoneering
4
Endurance
6
Heal
-1
History
1
Insight
0
Intimidate
1
Nature
1
Perception
-1
Religion
7
Stealth
0
Streetwise
2
Thievery
18
Armor Class
includes +1 from 2 Weapn Defense
+1 from Defensive prop. of Qstaff
17
Fortitude
15
Reflex
includes +1 from 2 Weapon Defense
12
Will
RACE FEATURES
Bonus Feat
(Staff Fighting)
Bonus Skill
(Stealth)
Bonus At-Will
(Threatening Rush)
Human Defense Bonus
+1 Fortitude, Reflex, & WIll
CLASS FEATURES
Combat Challenge
At-will power.
Tempest Technique
When wielding two weapons, +1 attack with offhand weapons.
Gain Two-Weapon Defense.
When in light armor or chain, gain +1 damage with melee weapons or +2 to melee off-hand weapons.
Combat Agility
At-will power.
FEATS
Staff Expertise
+1 to hit and +1 reach with staves
Staff-Fighting
Treat quarterstaff as double weapon:
Primary end gains stout & defensive.
Secondary end gains off-hand.
Two-Weapon Defense
+1 AC and Reflex while holding a weapon in each hand.
BACKGROUNDS
Pivotal Event - Escape
(Stealth counts as a class skill)
AT-WILL POWERS
Dual Strike
Make a light attack against two foes using two weapons.
Footwork Lure
Strike a foe then lure it into advancing.
Threatening Rush
Make a light attack against one foe to gain the attention of his nearby allies.
Combat Agility
Move swiftly into position to strike an enemy who has made themselves vulnerable.
Combat Challenge
Strike a marked foe who shifts or attacks another.
ENCOUNTER POWERS
Surprising Stab
A quick jab to the gut followed by a powerful bash over the head.
DAILY POWERS
Tempest Dance
Whirl about striking up to three targets.
ATTACKS
1d4 + 0
+0 vs AC
Melee Basic
1d4 + 0
+0 vs AC
Ranged Basic
EQUIPMENT

Description
MONEY
Platinum
0
Gold
8
Silver
10
Copper
0
Bio:
Dual Strike
Fighter Attack 1
You lash out quickly and follow up faster, delivering two small wounds.
At-WillMartial, Weapon
Standard ActionMelee Weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One creature
Primary Attack: +7 vs. AC (main weapon)
Hit: 1d8+1 damage.
Effect: Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +8 vs. AC (off-hand weapon)
Hit: 1d8+2

Footwork Lure
Fighter Attack 1
You press the attack, engaging your enemy before falling back and drawing him after you.
At-WillMartial, Weapon
Standard ActionMelee Weapon
Attack: +8 vs. AC
Hit: 1d8+6 damage. You can shift 1 square and slide the target 1 square into the space you left.

Threatening Rush
Fighter Attack 1
You storm into the midst of your foes, ensuring that their attacks are directed against you.
At-WillMartial, Weapon
Standard ActionMelee Weapon
Attack: +8 vs. AC
Hit: 1d8+2 damage, and you mark each enemy adjacent to you until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.

Surprising Stab
Fighter Attack 1
You slash at your enemy's head and bring in your off-hand weapon with a fast, deadly strike.
EncounterMartial, Weapon
Standard ActionMelee Weapon
Requirement: You must be wielding two melee weapons.
Primary Attack: +7 vs. Reflex (main weapon)
Hit: 5 damage, and the target grants combat advantage to you until the end of your next turn. Make a secondary attack against the target.
Secondary Attack: +8 vs. AC (off-hand weapon)
Hit: 2d8+6 damage

Tempest Dance
Fighter Attack 1
You lunge from enemy to enemy, giving each a taste of your weapon as you pass.
DailyMartial, Weapon
Standard ActionMelee Weapon
Attack: +8 vs. AC
Hit: 1d8+6 damage. If you have combat advantage against the target, the attack deals 3 (Dex) extra damage.
Effect: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.

Combat Agility
Class Feature
Your foe might think it has escaped you, but in its moment of triumph, you chase it down and make it pay.
At-WillMartial, Weapon
No ActionMelee Weapon
Trigger: An enemy adjacent to you takes an action that provokes and opportunity attack.
Effect: After the triggering enemy completes the action, you shift 3 (Dex) squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack.
Target: The triggering enemy
Attack: +8 vs. AC
Prerequisite: 1d8+6 damage, and you knock the target prone.

Combat Challenge
Class Feature
At-WillMartial, Weapon
Immediate InterruptMelee Weapon
Effect:: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Alder

Hall of Heroes jeff0