Nwah

Description:
Level 1 Tiefling Warlock
Nwah
-1
8
Strength
+1
12
Constitution
+0
10
Dexterity
+3
17
Intelligence
+0
11
Wisdom
+4
19
Charisma
HIT POINTS
Total
24
Bloodied
12
Surges
7
Value
6
SAVE MODIFIERS
Passive Insight: 15
Passive Perception: 10
+0
Initiative
6
Speed
SKILLS
+0
Acrobatics
+8
Arcana
-1
Athletics
+11
Bluff
+4
Diplomacy
+0
Dungeoneering
+1
Endurance
+0
Heal
+3
History
+5
Insight
+4
Intimidate
+0
Nature
+0
Perception
+8
Religion
+2
Stealth
+4
Streetwise
+0
Thievery
15
Armor Class
11
Fortitude
14
Reflex
15
Will
RACE FEATURES
Bloodhunt
You gain a +1 bonus to attack rolls against bloodied foes.
Fire Resistance
You have resist fire 5 + one-half your level.
Infernal Wrath
You can use Infernal Wrath as an encounter power.
Racial Abilities
Low-light vision, medium size, +2 INT, +2 CHA.
CLASS FEATURES
Fate of the Void (Star Pact)
You have the Fate of the Void pact boon. When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, you gain a +1 bonus to any single d20 roll you make during your next turn. If you don't use this bonus by the end of your next turn, it is lost. This bonus is cumulative with additional cursed enemies.
Prime Shot
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Shadow Walk
On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Warlock's Curse
Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. You can deal this extra damage once per round. The curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points. You may place a curse on multiple targets over the curse of an encounter. You can't place a curse on a creature already affected by a curse.
Extra damage: +1d6 (levels 1-10).
FEATS
Improved Fate of the Void
Your Fate of the Void grants an additional +1 bonus to the d20 roll.
BACKGROUNDS
Languages
Common, Abyssal.
Alignment
Unaligned
Deity
Vecna
Description
23-year-old male tiefling, 5'8", 135 lbs. A wiry, muscular young man with a probing mind and burning ego.
AT-WILL POWERS
Eldritch Blast
Arcane, Implement
Standard Action, Ranged 10
Target: One creature
Attack: CHA vs. REF
Hit: 1d10 + CHA modifier damage.
This power counts as ranged basic attack.
Dire Radiance
Arcane, Fear, Implement, Radiance
Standard Action, Ranged 10
Target: One creature
Attack: CON vs. FORT
Hit: 1d6 + CON modifier radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + CON modifier damage.
ENCOUNTER POWERS
Dreadful Word
Arcane, Fear, Implement, Psychic
Standard Action, Ranged 5
Target: One Creature
Attack: CHA vs. WILL
Hit: 2d8 + CHA modifier psychic damage, and the target takes a -1 + INT modifier penalty to Will defense until the end of your next turn.
Infernal Wrath
Minor Action, Personal
You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If our attack hits and deals damage, add your CHA modifier as extra damage.
DAILY POWERS
Curse of the Dark Dream
Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: CHA vs. WILL
Hit: 3d8 + CHA modifier psychic damage, and you slide the target 3 squares.
Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends).
ATTACKS
1d8
+1 vs AC
Quarterstaff
1d6
+2 vs AC
Hand Crossbow
EQUIPMENT
Leather armor
+2 armor bonus, 15 lbs.
Quarterstaff
+2 proficiency, 1d8 damage, 4 lbs.
Hand Crossbow
+2 proficiency, 1d6 damage, 10/20 range, loading is a free action, 2 lbs.
Adventurer's Kit
Backpack, bedroll, flint and still, belt pouch, two sunrods, ten days' worth of trail rations, 50 feet of hempen rope, waterskin. 33 lbs.
Crossbow Bolts
20 count. 2 lbs.
Wand
A simple alder wand.
MONEY
Platinum
0
Gold
30
Silver
0
Copper
0
Bio:

Nwah

Hall of Heroes visionarytics